(Cover Design by Elijah Forbes)
An RPG for 1-3 players about a hero, a villain, and the city they share. My 10-years-late college thesis on superhero comics.
(Logo by Leo Cheung)
Pre-built scenarios for Anyone Can Wear the Mask, with detailed info on a Hero, their City, and the threats they face.
A modular superhero RPG set in the Bronze Age of comics (think Wolverine, The Question, Peacemaker, or Watchmen).
Optional rules add-ons for Dominoes, including superpowers, more antagonistic villains, injuries, and big splashy fight scenes.
(Yes, they get their own category)
A 2-player RPG about that moment right after a big match has started, when the face and heel are staring each other down, and the crowd is silent with anticipation…
A Descended From The Queen RPG about a group of wrestlers booked to participate in a major tournament… but not to win. A game about people who lose, but NOT about losers.
A freeform LARP for 2 to 10 people, two steel chairs, and a luchador mask, about the last day in the career of the greatest luchador on Earth, before they unmask in the ring.
(Art by Gunship Revolution)
A satirical RPG of Super-Spies & Office Meetings, Mission: Accomplished! is my most ambitious work to date, with a full print run funded through Kickstarter in 2018.
(Logo by Paulomi Pratap)
Approved by Mission Control is a licensing agreement designed to help new writers create custom content (including third-party dossiers and derivative games) for Mission: Accomplished!.
Coming Soon!
A hack of Lasers & Feelings designed to emulate USA Network original series, about detectives solving mysteries…. on the beach.
A storygame about a hero facing an unwinnable threat, supported by the lessons given to them by the friends they made along the way.
Baby, We Were Born to Run! is a 2-player RPG about desperate arguments, fast cars, & getting out of this town.
A 2-player RPG about a soul-sucking ghost trying to consume your soul… by taking the form of beloved character actor Jonathan Frakes.
A 2-player LARP about love, loss, and reunions, using people-watching in a coffee shop as its core mechanic.
(Logo by Dee Pennyway)
An Olive Garden LARP, that uses unlimited soup, salad, and breadsticks to tell a complicated family story.
(Design by Rook)
A freeform LARP about revolutionaries opposing an oppressive regime, using karaoke as its core mechanic.
A Dungeon World playbook for “the person from modern-day Earth,” inspired by Army Of Darkness and Hello From The Magic Taven.
A Galactic 2E playbook for “the person who survived the LAST war in the stars,” inspired by Obi-Wan Kenobi.
An experimental supplement for OSR/*DREAM-style RPGs for adding Legacy-style permanent rules changes to your game after characters die.
An experimental tech pack for using Google Maps’ “search nearby” function as a mechanic in fantasy RPGs.
A Lovecraftesque scenario, co-written with Blaine C. Martin, about a doomed pro wrestler travelling the territory circuit from town to town.
A Galactic 2E playbook for players who want to control an entire team of doomed spies deep behind enemy lines.
I’d love to collaborate with you on your next games project — shoot me an email for more information.